Class: TextManager

TextManager()

new TextManager()

The static class that handles terms and messages.
Properties:
Name Type Description
currencyUnit String [read-only]
level String [read-only]
levelA String [read-only]
hp String [read-only]
hpA String [read-only]
mp String [read-only]
mpA String [read-only]
tp String [read-only]
tpA String [read-only]
exp String [read-only]
expA String [read-only]
fight String [read-only]
escape String [read-only]
attack String [read-only]
guard String [read-only]
item String [read-only]
skill String [read-only]
equip String [read-only]
status String [read-only]
formation String [read-only]
save String [read-only]
gameEnd String [read-only]
options String [read-only]
weapon String [read-only]
armor String [read-only]
keyItem String [read-only]
equip2 String [read-only]
optimize String [read-only]
clear String [read-only]
newGame String [read-only]
continue_ String [read-only]
toTitle String [read-only]
cancel String [read-only]
buy String [read-only]
sell String [read-only]
alwaysDash String [read-only]
commandRemember String [read-only]
bgmVolume String [read-only]
bgsVolume String [read-only]
meVolume String [read-only]
seVolume String [read-only]
possession String [read-only]
expTotal String [read-only]
expNext String [read-only]
saveMessage String [read-only]
loadMessage String [read-only]
file String [read-only]
partyName String [read-only]
emerge String [read-only]
preemptive String [read-only]
surprise String [read-only]
escapeStart String [read-only]
escapeFailure String [read-only]
victory String [read-only]
defeat String [read-only]
obtainExp String [read-only]
obtainGold String [read-only]
obtainItem String [read-only]
levelUp String [read-only]
obtainSkill String [read-only]
useItem String [read-only]
criticalToEnemy String [read-only]
criticalToActor String [read-only]
actorDamage String [read-only]
actorRecovery String [read-only]
actorGain String [read-only]
actorLoss String [read-only]
actorDrain String [read-only]
actorNoDamage String [read-only]
actorNoHit String [read-only]
enemyDamage String [read-only]
enemyRecovery String [read-only]
enemyGain String [read-only]
enemyLoss String [read-only]
enemyDrain String [read-only]
enemyNoDamage String [read-only]
enemyNoHit String [read-only]
evasion String [read-only]
magicEvasion String [read-only]
magicReflection String [read-only]
counterAttack String [read-only]
substitute String [read-only]
buffAdd String [read-only]
debuffAdd String [read-only]
buffRemove String [read-only]
actionFailure String [read-only]

Methods

(static) basic(basicId) → {String}

Parameters:
Name Type Description
basicId Number
Returns:
Type
String

(static) command(commandId) → {String}

Parameters:
Name Type Description
commandId Number
Returns:
Type
String

(static) getter(method, param) → {String}

Parameters:
Name Type Description
method String
param Number
Returns:
Type
String

(static) message(messageId) → {String}

Parameters:
Name Type Description
messageId Number
Returns:
Type
String

(static) param(paramId) → {String}

Parameters:
Name Type Description
paramId Number
Returns:
Type
String