Class: Spriteset_Map

Spriteset_Map()

new Spriteset_Map()

The set of sprites on the map screen.

Extends

Methods

createBaseSprite()

Create the base sprite.
Inherited From:

createCanvasToneChanger()

Creates the Canvas tone.
Inherited From:

createCharacters()

Creates the map spriteset character sprite.

createDestination()

Creates the map spriteset destination sprite.

createLowerLayer()

Overrides:

createParallax()

Creates the map spriteset parallax.

createPictures()

Creates a new sprite picture on the spritesetb ase.
Inherited From:

createScreenSprites()

Creates the screen sprite.
Inherited From:

createShadow()

Creates the map spriteset shadow sprite.

createTilemap()

Creates the map spriteset tile map.

createTimer()

Creates a new Sprite timer on the spriteset base.
Inherited From:

createToneChanger()

Creates the tone changer sprite.
Inherited From:

createUpperLayer()

Creates the upper layer including the pictures, timer, and screen sprites.
Inherited From:

createWeather()

Creates the map spriteset weather.

createWebGLToneChanger()

Creates the WebGL toner.
Inherited From:

hideCharacters()

Hides the map spriteset character sprites.

initialize()

Overrides:

loadTileset()

Loads the map spriteset tileset.

update()

Overrides:

updateCanvasToneChanger()

Updates the Canvas tone changer.
Inherited From:

updateParallax()

updatePosition()

Updates the position of spriteset base.
Inherited From:

updateScreenSprites()

Updates the screen sprites on the spriteset base.
Inherited From:

updateShadow()

Updates the map spriteset shadow.

updateTilemap()

Updates the map spriteset tile map.

updateTileset()

Updates the map spriteset tileset.

updateToneChanger()

Inherited From:

updateWeather()

Updates the map spriteset weather.

updateWebGLToneChanger()

Updates the WebGL tone changer.
Inherited From: