Class: Scene_File

(abstract) Scene_File()

(abstract) new Scene_File()

The superclass of Scene_Save and Scene_Load.
Properties:
Name Type Description
_listWindow Window_SavefileList

Extends

Methods

activateListWindow()

actor() → {Game_Actor}

Returns the current game actor.
Inherited From:
Returns:
Type
Game_Actor

addChild(child) → {Object}

[super] Adds a child to the container.
Parameters:
Name Type Description
child Object The child to add
Inherited From:
Returns:
The child that was added
Type
Object

addChildAt(child, index) → {Object}

[super] Adds a child to the container at a specified index.
Parameters:
Name Type Description
child Object The child to add
index Number The index to place the child in
Inherited From:
Returns:
The child that was added
Type
Object

addWindow()

Add the children window to the windowLayer processing.
Inherited From:

attachReservation()

Attach a reservation to the reserve queue.
Inherited From:

checkGameover()

Check whether the game should be triggering a gameover.
Inherited From:

create()

Overrides:

createFadeSprite()

Create a Screen sprite for the fadein and fadeOut purpose and add it to the rendering process.
Inherited From:

createHelpWindow()

Overrides:

createListWindow()

createWindowLayer()

Create the layer for the windows children and add it to the rendering process.
Inherited From:

detachReservation()

Remove the reservation from the Reserve queue.
Inherited From:

fadeOutAll()

Slowly fade out all the visual and audio of the scene.
Inherited From:

fadeSpeed() → {Number}

Return the screen fade speed value.
Inherited From:
Returns:
Return the fade speed
Type
Number

firstSavefileIndex() → {Number}

Returns the index of the first save file.
Returns:
Type
Number

helpWindowText() → {String}

Returns:
Type
String

initialize()

Overrides:

isActive() → {Boolean}

Returns whether the scene is active or not.
Inherited From:
Returns:
return true if the scene is active
Type
Boolean

isBusy() → {Boolean}

Return whether the scene is busy or not.
Inherited From:
Returns:
Return true if the scene is currently busy
Type
Boolean

isReady() → {Boolean}

Return whether the scene is ready to start or not.
Inherited From:
Returns:
Return true if the scene is ready to start
Type
Boolean

mode()

The current mode of the scene; the modes are 'save' or 'load'.

nextActor()

Moves to the next actor in the party.
Inherited From:

onActorChange()

Inherited From:

onSavefileOk()

Handler for when a save file is selected within the file scene.

popScene()

Pop the scene from the stack array and switch to the previous scene.
Inherited From:

previousActor()

Moves to the previous actor in the party.
Inherited From:

removeChild(child) → {Object}

[super] Removes a child to the container.
Parameters:
Name Type Description
child Object The child to remove
Inherited From:
Returns:
The child that was removed
Type
Object

removeChildAt(index) → {Object}

[super] Removes a child from the specified index position.
Parameters:
Name Type Description
index Number The index to get the child from
Inherited From:
Returns:
The child that was removed
Type
Object

savefileId()

Returns the current savefileId.

setBackgroundOpacity(opacity)

Parameters:
Name Type Description
opacity Number
Inherited From:

slowFadeSpeed() → {Number}

Return a slow screen fade speed value.
Inherited From:
Returns:
Return the fade speed
Type
Number

start()

Overrides:

startFadeIn(durationopt, whiteopt)

Request a fadeIn screen process.
Parameters:
Name Type Attributes Default Description
duration Number <optional>
30 The time the process will take for fadeIn the screen
white Boolean <optional>
false If true the fadein will be process with a white color else it's will be black
Inherited From:

startFadeOut(durationopt, whiteopt)

Request a fadeOut screen process.
Parameters:
Name Type Attributes Default Description
duration Number <optional>
30 The time the process will take for fadeOut the screen
white Boolean <optional>
false If true the fadeOut will be process with a white color else it's will be black
Inherited From:

stop()

Stop the scene processing.
Inherited From:

terminate()

Terminate the scene before switching to a another scene.
Inherited From:

update()

Update the scene processing each new frame.
Inherited From:

updateActor()

Updates the current actor.
Inherited From:

updateChildren()

Update the children of the scene EACH frame.
Inherited From:

updateFade()

Update the screen fade processing.
Inherited From: