Class: Scene_Boot

Scene_Boot()

new Scene_Boot()

The scene class for initialize the entire game.
Properties:
Name Type Description
_startDate Date

Extends

Methods

(static) loadSystemImages()

Loads the system images upon booting the game.

addChild(child) → {Object}

[super] Adds a child to the container.
Parameters:
Name Type Description
child Object The child to add
Inherited From:
Returns:
The child that was added
Type
Object

addChildAt(child, index) → {Object}

[super] Adds a child to the container at a specified index.
Parameters:
Name Type Description
child Object The child to add
index Number The index to place the child in
Inherited From:
Returns:
The child that was added
Type
Object

addWindow()

Add the children window to the windowLayer processing.
Inherited From:

attachReservation()

Attach a reservation to the reserve queue.
Inherited From:

checkGameover()

Check whether the game should be triggering a gameover.
Inherited From:

checkPlayerLocation()

Checks the player location upon booting the game.

create()

Overrides:

createFadeSprite()

Create a Screen sprite for the fadein and fadeOut purpose and add it to the rendering process.
Inherited From:

createWindowLayer()

Create the layer for the windows children and add it to the rendering process.
Inherited From:

detachReservation()

Remove the reservation from the Reserve queue.
Inherited From:

fadeOutAll()

Slowly fade out all the visual and audio of the scene.
Inherited From:

fadeSpeed() → {Number}

Return the screen fade speed value.
Inherited From:
Returns:
Return the fade speed
Type
Number

initialize()

Overrides:

isActive() → {Boolean}

Returns whether the scene is active or not.
Inherited From:
Returns:
return true if the scene is active
Type
Boolean

isBusy() → {Boolean}

Return whether the scene is busy or not.
Inherited From:
Returns:
Return true if the scene is currently busy
Type
Boolean

isGameFontLoaded() → {Boolean}

Returns true if the game font is loaded.
Returns:
Type
Boolean

isReady() → {Boolean}

Overrides:
Returns:
Type
Boolean

loadSystemWindowImage()

Loads the system window image for showing all the windows in game.

popScene()

Pop the scene from the stack array and switch to the previous scene.
Inherited From:

removeChild(child) → {Object}

[super] Removes a child to the container.
Parameters:
Name Type Description
child Object The child to remove
Inherited From:
Returns:
The child that was removed
Type
Object

removeChildAt(index) → {Object}

[super] Removes a child from the specified index position.
Parameters:
Name Type Description
index Number The index to get the child from
Inherited From:
Returns:
The child that was removed
Type
Object

slowFadeSpeed() → {Number}

Return a slow screen fade speed value.
Inherited From:
Returns:
Return the fade speed
Type
Number

start()

Overrides:

startFadeIn(durationopt, whiteopt)

Request a fadeIn screen process.
Parameters:
Name Type Attributes Default Description
duration Number <optional>
30 The time the process will take for fadeIn the screen
white Boolean <optional>
false If true the fadein will be process with a white color else it's will be black
Inherited From:

startFadeOut(durationopt, whiteopt)

Request a fadeOut screen process.
Parameters:
Name Type Attributes Default Description
duration Number <optional>
30 The time the process will take for fadeOut the screen
white Boolean <optional>
false If true the fadeOut will be process with a white color else it's will be black
Inherited From:

stop()

Stop the scene processing.
Inherited From:

terminate()

Terminate the scene before switching to a another scene.
Inherited From:

update()

Update the scene processing each new frame.
Inherited From:

updateChildren()

Update the children of the scene EACH frame.
Inherited From:

updateDocumentTitle()

updateFade()

Update the screen fade processing.
Inherited From: