Class: System

RPG.System()

new System()

The JSON data structure of the system. Define to $dataSystem
Properties:
Name Type Description
gameTitle String The game title.
versionId Number A random number used for update checks. The number changes every time data is saved in RPG Maker.
locale String The locale string such as "ja_JP" and "en_US".
partyMembers Array.<Number> The initial party. An array of actor IDs.
currencyUnit String The unit of currency.
windowTone Array.<Number> The window color.
attackMotions Array.<RPG.System.AttackMotion> The array of System.AttackMotion data.
elements Array.<String> A list of elements. A string array using element IDs as subscripts, with the element in the 0 position being nil.
equipTypes Array.<String> he equipment type. A string array with the following subscripts: 1: Weapon 2: Shield 3: Head 4: Body 5: Accessory
skillTypes Array.<String> A list of skill types. A string array using skill type IDs as subscripts, with the element in the 0 position being nil.
weaponTypes Array.<String> A list of weapon types. A string array using weapon type IDs as subscripts, with the element in the 0 position being nil.
armorTypes Array.<String> A list of armor types. A string array using armor type IDs as subscripts, with the element in the 0 position being nil.
switches Array.<String> A switch name list. A string array using switch IDs as subscripts, with the element in the 0 position being nil.
variables Array.<String> A variable name list. A string array using variable IDs as subscripts, with the element in the 0 position being nil.
boat RPG.System.Vehicle Boat settings.
ship RPG.System.Vehicle Ship settings.
airship RPG.System.Vehicle Airship settings.
title1Name String The file name of the title (background) graphic.
title2Name String The file name of the title (frame) graphic.
optDrawTitle Boolean The truth value of the [Draw Game Title] option.
optTransparent Boolean The truth value of the [Start Transparent] option.
optFollowers Boolean The truth value of the [Show Player Followers] option.
optSlipDeath Boolean The truth value of the [K.O. by Slip Damage] option.
optFloorDeath Boolean The truth value of the [K.O. by Floor Damage] option.
optDisplayTp Boolean The truth value of the [Display TP in Battle] option.
optExtraExp Boolean The truth value of the [Reserve Members' EXP] option.
optSideView Boolean The truth value of the [use side-view battle] option.
titleBgm RPG.AudioFile The title BGM.
battleBgm RPG.AudioFile The battle BGM.
battleEndMe RPG.AudioFile The battle end ME.
gameoverMe RPG.AudioFile The gameover ME.
sounds Array.<RPG.AudioFile> Sound effects. An RPG.SE array.
startMapId Number The map ID of the player's initial position.
startX Number The map's x-coordinate of the player's initial position.
startY Number The map's y-coordinate of the player's initial position.
terms RPG.System.Terms Terms.
testBattlers Array.<RPG.System.TestBattler> Party settings for battle tests.
testTroopId Number The enemy troop ID for battle tests.
battleback1Name String The file name of the battle background (floor) graphic for use in editing enemy troops and battle tests.
battleback2Name String The file name of the battle background (wall) graphic for use in editing enemy troops and battle tests.
battlerName String The battler graphic file name for use in editing animations.
battlerHue Number The adjustment value for the battler graphic's hue (0..360) for use in editing animations.
editMapId Number The ID of the map currently being edited. For internal use.

Classes

AttackMotion
Terms
TestBattler
Vehicle