Class: Action

RPG.Enemy.Action()

new Action()

The JSON data structure of an enemy [Actions].
Properties:
Name Type Description
skillId Number The ID of skills to be employed as actions.
conditionType Number The type of condition. 0: Always 1: Turn No. 2: HP 3: MP 4: State 5: Party Level 6: Switch
conditionParam1 Number The first parameter of the condition.
conditionParam2 Number The second parameter of the condition.
rating Number The action's priority rating (1..10).